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My Other Projects
This was a small project I did while I was learning OpenGL.
Used Phong Lighting model and rendered around 100K+ quads using instancing.
Implemented a wind shader for grass sway.
Grass Rendering - OpenGL
Used Multi-layered perlin noise for terrain generation.
Used poisson disk sampling, and ran it asynchronously for quick sampling.
Sampling Tool
gaurdian.kiran@gmail.com
+46 769666977
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