My Other Projects

  • This was a small project I did while I was learning OpenGL.


  • Used Phong Lighting model and rendered around 100K+ quads using instancing.

  • Implemented a wind shader for grass sway.

Grass Rendering - OpenGL

  • Used Multi-layered perlin noise for terrain generation.


  • Used poisson disk sampling, and ran it asynchronously for quick sampling.

Sampling Tool

gaurdian.kiran@gmail.com

+46 769666977

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